Raid Rules *Must read before Signing up for Sister Guild Raids*

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Raid Rules *Must read before Signing up for Sister Guild Raids*

Post  Lord Soth on Tue Dec 16, 2008 12:09 am

This is the standard for clanstormblade, Seventh Cavalry, and Us, So read and sign before going on Guild Raides:

Raid Rules for 10 person plus Raids

I. Requirements to Raid:

1. *THIS MUST BE READ IN ENTIRETY and adhered to. Failure to comply will result in banishment from raids and possible guild removal.
2. The Group Calendar add on is mandatory for anyone that wishes to participate in raids. This add on and all others mentioned in these rules can be found at www.curse.com.
3. The Deadly Boss Mods add on is mandatory for any officer/delegated leader that leads a raid.
4. **In order to attend any raid, that toon must have been appointed “ready to raid” each particular instance, by the appointed Class leader or alternate. In other words, if you want to raid Karazhan and you are a warlock, the lead warlock of the guild must deem you “ready to raid” Kara and make sure you have fulfilled all the requirements.
5. All pre 2.3 patch requirements still are required prior to raiding whichever raid. This ensures a level of instance maturity has been (at least) attempted.

II. Leading a Raid:

1. Officers or delegated guildees will lead all raids. The GM, co-GM, and generals in the raid will be made assistants when not leading the raid. Delegates will be recommended to the GM by officers and other delegates.
2. Whatever the lead of the raid says goes. Plain and simple, if you don’t like his/her strategy don’t join their raid.
3. Raid leaders MUST know the raid! This means do your homework. If you don’t know the fight, research it. Making things up during the raid only leads to wipes and money loss.
4. Guild ranks still apply in a raid! Raid leading is a delegated authority.
5. It is ultimately up to the Raid leader to select the group make-up. Please respect the leaders decision to include or not include certain classes for the Raid due to an ultimate desire for the raid to be successful. Raid leaders are not to use bias in selecting people they are fond of, rather classes that are needed to finish a Raid. Also, if a certain class is full or deemed not necessary and the player has another toon that is necessary and qualified to Raid, that person should receive preference over another standby player.

III. Raid Etiquette:

1. RESPECT EVERYONE in the raid. This goes for the lead as well. Everyone has a job to do. Not everyone does their job the way you would do it. Respect their game play. This means no criticizing in chat or in voice unless it’s constructive and in a manner that no one could perceivably feel that it’s inappropriate. If you have constructive criticism, pst the raider and respect their decision to agree or disagree.
2. Keep rhetoric to a minimum. The purpose of the raid is to be successful. Talking during trash mobs is generally ok as long as the raid leader doesn’t have an issue. Boss fights require silence by all raiders except the leader. This keeps confusion to a minimum. This doesn’t mean we can’t have fun, obviously that is the number one purpose, but please respect the fact that not everyone like to spend gold on repairs.


IV. Attendance:

1. This area is critical and must be adhered to. Raids must be scheduled at least 36 hours prior to start time so that max participation can be achieved. This only pertains to the beginning of the Raid for the week. If the Raid is not cleared that evening, follow on Raids to complete that Raid may be scheduled sooner, as long as all members that participated in the current Raid are in concurrence with the next start time. All current party members should be given the opportunity to finish the Raid they started and are saved to.
2. The posted time for a raid is the START time. This means, if you have potions to buy, repairs to make, reagents for spells etc. Logon early enough to take care of that before summoning starts. If you are tardy for a raid your spot can and will be open for standbys. If the raid hasn’t started on time the standby has the right to start the raid or let the tardy guildee have the spot. Raids starting on time ensure people don’t need to leave because they started an hour late and can’t finish in time due to a previous commitment. This is why we use Group Calendar.

3. If you sign up for a raid, BE THERE! The first absence will result in a warning. The second will result in a week long raid ban. The third two weeks. Four and you may want to re-evaluate raiding altogether. The absentees will be reset every 3 months as to account for real life events that ultimately are our priority. Also, absenteeism is defined as 45 minutes or more late. Tardy is 1 minute to 44 minutes late.

V. Loot Rules:

1. Officers or delegated guildees will be loot master. Delegates will be recommended to the GM by officers and other delegates.
2. It is not up to the loot master to decide whether or not a guildee can roll for a particular item. If you need an item, whether it is off spec or not you have the right to roll for that item - as long as your off spec may be used to Raid. If your off spec is used to solo or otherwise outside the raid, then it becomes a greed item and the needs will be given priority. The key here is to not be greedy. Obviously an Epic item is a much better upgrade to an Uncommon item vise a Rare item. Think about the good of the guild in this area. KNOW your class, sometimes people roll on items that are not a big help and another person rolling could have greatly benefited from the item.
3. Guildees loot first! This applies to spec and off spec sets. Pug players loot second. Shards are a last resort!
4. ALL shards will be kept by the dis-enchanter until the end of the days run. One roll will take place and the shards distributed to the top rollers for as many players as there are shards. Pug players have the same right as guildees for shard rolls.
5. No one loot from bosses until all members of the party are alive and in the boss room.
6. Each player will be allowed a maximum of two pieces of boss loot per Raid unless there are no other need rolls. In other words, if there are 2 mages in the raid, 4 mages pieces drop, and each mage needs all the pieces, only 2 pieces per mage are allowed for need. This ensures a level of fairness as each are participating to help in the Raid. In instances of Tier loot drops, only 1 Tier piece is allowed per toon unless no one else needs per Raid. So, choose your needs rolls wisely.

*ALL guild raiders must post in "this" forum that they have read the rules in entirety and concur with these guidelines. Failure to do so will result in ineligibility to Raid.

**This will go into effect v1.1 once class leaders have been identified.

To access sister guilds, please agree and sign, then PST a officer. Signature is required to make sure we meet or exceed our sister guild requirements.

Thank you.


Last edited by Lord Soth on Sun Jan 11, 2009 2:40 pm; edited 2 times in total
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Lord Soth
Grand Master, High Warrior, Justice, clerist, and lords (aka officer class)
Grand Master, High Warrior, Justice, clerist, and lords (aka officer class)

Posts : 39
Join date : 2008-12-15
Age : 35

View user profile http://kosicecrown.darkbb.com

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Raid Rules

Post  Lord Soth on Sat Jan 03, 2009 6:49 pm

Read and understood. Ps: see oath and measure for the modification of what we consider on time.

Lord Soth, Grand Master
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Lord Soth
Grand Master, High Warrior, Justice, clerist, and lords (aka officer class)
Grand Master, High Warrior, Justice, clerist, and lords (aka officer class)

Posts : 39
Join date : 2008-12-15
Age : 35

View user profile http://kosicecrown.darkbb.com

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